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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185£24.37Clearance
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a. If the Merfolk are in play, place the Merfolk board next to the main game board with the side matching the number of players in the game face up. Each player places one of their Control markers on the "0" space of the Merfolk board. If your Band is large enough, place one of your Control markers on the Kingdom that matches the color of your Leader card. You can only place a Control marker if there are currently fewer Control markers of your color in that Kingdom than the number of cards in the Band you just played (for example, you only need 1 card to place your first marker in a Kingdom, 2 cards to place your second marker there, and so on).

Leave your Band of Allies together in front of you, with the leader card on top, so all players can see how many cards are in the Band. All the Bands of Allies you play remain there until the end of the Age. X = Band of Allies Size Speaking of which, none of the Races feelsoverpowered and they’re actually quite well balanced. You’ll have a preference forsure but none are really ‘must-haves’. If you play a decent-sized band you’ve done something right no matter the leader of that band. At the end of the Second Age, the player with the most Control markers in a Kingdom earns Glory equal to the value of the middle Glory token in that Kingdom (in the "II" space). The player with the second most Control markers earns Glory equal to the lowest Glory token there (in the "I" space). In the Age of Creation, the land was formed, much as you know it now. In those days, heroes strode the land like gods, giving first form, and then their own names to the Six Kingdoms…" Example: if there are 2 of your markers, and 1 of your opponent, to add a marker you need to play a Band with at least 4 cards.Ethnos is not over-ambitious in what it sets out to be. It's a light set collection game with area control elements and race abilities. It doesn’t take long to understand how to play, allowing players new to the hobby to begin learning new mechanisms easily. For this reason, Ethnos is a great gateway game. Ethnos is played over three "Ages". In each Age, you will try to collect Bands of Allies that will help you control the Kingdoms of Ethnos. Some of the Tribes have abilities that come into play during the resolution of the End of an Age. Pay special attention to the Tribes of Ethnos chapterat this point if you have the Dwarves, Giants, Merfolk, Orcs, Skeletons, or Trolls in play. Glory For The Band Of Allies There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region. In a 3-player game, the Kingdoms are scored normally at the end of both Ages. Playing A Band Of Allies For 2-player Games

In Ethnos, players call upon the support of giants, merfolk, halfings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins! How to Play Ethnos Round-Up Now it's time to see who earns the Glory from the six Kingdoms. Go through all six Kingdoms, scoring them independently: My oldest daughter played clarinet and I got her a middle grade one so we didn't have to rent it. Of course, just after we got it she quits. Lay down the cards you want to include in the Band in front of you-remember that they must all be the same color or Tribe.Playing Hint: Keep in mind that you can play Bands larger than what is necessary to place a Control marker, with the intention of gaining more Glory, keeping cards away from your opponents, or triggering certain Tribes' abilities. You can also play a Band smaller than necessary, without placing a Control marker, just to gain some Glory for that Band of Allies. Having a bit of lighter fun with people at the local club playing Forgotten Waters. The only disappointment is that because there's around 20 people playing different games in a pub's function room... One Ally from the Band of Allies is assigned the leader. The leader's colour designates which region the player may place a control marker if they have played enough cards. The leader's race also determined the power a player uses that turn. Oho! New to Stardew? Keep me posted on what you think. It can take time to earn things, but other avenues open up (mining, fishing, interacting with townsfolk) to keep you engaged as the in-game days...

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